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Empire at war clone wars mod ai not working
Empire at war clone wars mod ai not working







Space and planet-based missions bundled together in one strategic package. Star Destroyers? Acclamator assault ship? You can also expect to see Acclamator-class assault ships - as seen in Episode II -fly alongside Imperial Star Destroyers from classic Sfar Wars." "We ll be trying to weave stories around the characters and events from that film, so you'll see how certain heroes came to be where they are or how one planet came to be under one side's control. "The game begins two years before A New Hope. Can You Feel The Force?Įmpire At War will be set during the classic Star Wars period, predominantly centnng around the events of Episode IV: A New Hope, though there will be a certain amount of crossover from Episode III. who revealed numerous tantalising morsels of information for you to chew over. Mission, our Bothans (most of whom died while trying to deliver this info to us) managed to hunt down and interrogate Brett Tosti, LucasArts' producer onĮmpire At War.

empire at war clone wars mod ai not working

at least not until we've discovered and deliberated over the details, ogled at the screenshots and endlessly discussed the possibilities of what s in store. Add to this the guidance of LucasArts and the titanic war-based possibilities provided by the Star Wars universe, and you've got the recipe for what may be an RTS so planet-shattenng that it could make the Death Star look like a water pistol.īut let's not get ahead of ourselves just yet. This is an RTS still so early in development, so carefully guarded that the title you see boldly emblazoned across the top of this page and on the front cover is still unconfirmed at the time of going to press.Īnd as if that wasn't exciting enough, we've also discovered that the game is being designed by the newly formed development house Petroglyph, a team forged from some of the game industry's most talented individuals, including several former Westwood employees who worked on many of the Command & Conquer titles. Having sent our Bothans on an infiltration mission into LucasArts' virtually impregnable fortress, we've managed to get our hands on the world's first concrete details on Star Wars: Empire At War. These were a ton of fun and so much that I wished there were more.

empire at war clone wars mod ai not working

This mode is like a “mini-campaign” where you have many different missions, each one with its own little story for you to complete. There is a really cool mode called Galactic Conquest. However, you do have more gameplay modes for you to enjoy. Both of them are a decent length and very enjoyable if you are a Star Wars fan. The two different campaigns in Star Wars Empire At War are more than enough to make this game worth playing. Granted the gameplay is rather “simple” but it is also a great deal of fun. You can even use iconic Star Wars characters to help swing the battle in your favor. You take part in battles on land and in space and both are a lot of fun. Taking out the Star Destroyer factory and the freeing of the Wookie planet are the most fun in my opinion. When you play as the Rebel side it feels like you have more variety to the missions that you will be doing.

empire at war clone wars mod ai not working

The Empire missions pretty much revolve around you making sure the Death Star is getting made properly, of course oppressing the galaxy and keeping everyone in their place is also a goal. This ranges from the story, the characters, and pretty much everything else.

empire at war clone wars mod ai not working

Each side as you have probably guessed plays quite differently. A time period that I love in the Star Wars universe. The setting of Star Wars Empire At War is the period of time between Episode III and Episode IV. You can play as The Empire or as the Rebels. You have two campaigns that you can play through.









Empire at war clone wars mod ai not working